I am known by many names. Team Liquid General Manager is not one, yet.
Here is my brief outline regarding the current needs of a LoL team to rocket into the top ranks of the NA scene and structure itself for international success within the next 3-5 years. Steve Arhancet hit me up if you give this a read.
Competitive Team Systems
In a competitive team sport environment you need a myriad of tools, structures, and systems in place to grow and keep a competitive edge.
This can include simple concepts as executed in volunteer pick-up organizations where you meet your players with a level of commitment that they are prepared to give, thus allowing them space to grow without overwhelming and pushing them away.
In a professional organization we need to have the flexibility to look with a wide lens while also focusing in on pain points. We employ systems that bring the most value across multiple timelines. We want the players and staff we currently have to put forth the greatest results possible, while growing new talent, and honing existing systems. We execute on the timelines of now, next week, next month, next split, next season, and several seasons from now.
Communication takes many forms in many industries and organizations. In a competitive team environment we need multiple forms of communication styles and channels dependent on the environment. While competing we need to have a very lean and effective communication system that allows the information to be sent downward and upward as fast as possible to the parties that need the information. We do not need to crowd the communication channel with doubt, hesitation, or distraction, we need to pipeline vital information as the environment changes, and deliver instant decisions. We must also have logistical and lexical frameworks in place to aid communication speed and effectiveness. Outside of competition we need to have communication that allows players to aide one another to growing into the best players and teammates that are possible. We want communication between staff and players to feel more authentic but still have a sense of authority when we need to bring the team into concentrated focus.
To know the enemy strength and weakness allows an upper hand in our strategy. It is significant to have a set of data and information with which to draw from prior to facing your opponents. This allows custom strategies to be created that punish the repetition found in the enemies movements. Repetition in strategic situations allows predictions to be made, to be fleet footed and versatile in our strategy allows us to sidestep and counter attack the enemy executing their preferred strategies.
This goes well beyond pick/ban phases but into the game-play itself. We can scout routes and set plays and train to withstand and reverse these repeated tendencies of our enemy. While fundamentals are important for our players to execute on, we must ultimately reach beyond the fundamentals through the use of support staff that can provide brief breakdowns of enemy habits that are often repeated and useful for punishing.
Team Strength and Diversity Planning:
We need to identify our styles as individual competitors and as players on a team. We create and identify our roles, we cover our weaknesses, and we make sure our structure is solid. We also create audibles in our base team structure to overcome diversity. If a player has to play away from their style, or the plan does not work as strategized, we want the ability to drastically change our approach on the fly in the match in order to overcome the diversity and execute on our win condition. As teammates we need to spread the burden of team responsibilities. As individual players we need to identify our style and strengths then aid the team composition armed with this knowledge.
Post Game Analysis of Strengths and Weaknesses:
After competition is over we want to identify our strengths and weaknesses. Where did we fault when we didn’t need to? Where could we have punished but didn’t see the opportunity? What did we do correctly and did we capitalize fully on that strength? What was our win condition? Did it change as the game progressed? What was the enemies win condition? Did theirs change as the game progressed? How did we weigh and evaluate both of these win conditions in game and how did it effect our gameplay?
Moving the line forward:
We want to move the line forward in NA Esports by taking a systems approach from our subs to our vets all working equally as teammates trying to put forth the best roster our team and brand can allow in any given week, split, or season.
We create a foundation of player strengths and weaknesses and play styles and team roles.
We develop a base line strategy and audibles given the roster we currently have.
We create a lexicon for communicating in game. We create simple practice drills for this communication.
We create a baseline method for efficiently scouting enemies and developing per match strategies including pick ban phase and in game win condition strategies.
We leverage growing new talent to further hone older talent while our support staff hones the systems we create and pivot when needed.